Escape from Citytron is an upcoming giant robot roguelike from Alec Meer
The UK Games Fund provided funding to create a prototype for show at EGX 2019 and I was contacted to help out on the code side. Working with Alec's design and Nick Roche's art has been a real joy.
Bonzrat Ltd secured the second stage of UKGF funding, so look out for more from this in the coming year.
Building on the success of Victory at Sea, Evil Twin Artworks have produced an ambitious sequel Victory at Sea: Pacific which I'm pleased to have been able to help with.
Expanding the scope from a single fleet to controlling the entire war in the Pacific the game brings a hugely increased strategic depth.
Setting sail today (sorry) - full Steam ahead (sorry, again...) I've been working on this one with Evil Twin Artworks for the past year and a bit. Victory at Sea, based on the table-top wargame by Mongoose Publishing, is a naval real time strategy game set during World War II.
You start as a destroyer Captain in the open world Pacific, Mediterranean or Atlantic campaigns and can sail around choosing where and when to fight, building up your fleet, gaining ranks in the field and capturing enemy ports to help win the war.
There's also a historical battle mode where you can re-play some of the important historical naval battles of the period and a custom skirmish mode where you can have a quick random battle, or choose the size and composition of the fleets to answer any pressing "what if?" scenarios (like "What if the Yamato had actually got into a proper fight?").